![]() Printed with Eco-solvent ink and UV Laminated to insure your marquee looks good for years Marquee comes printed on backlit film only (no plexi-glass is included) We recommend you sandwich your marquee between plexi-glass and frame of cabinet that you can purchase at your local hardware store Please contact us for alternate sizes and custom made Marquees and graphics PAYMENTWe accept payment by PayPal. Ridge Racer 64 also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from Ridge Racer 64 itself.DESCRIPTION1- Galaga 88 Arcade Marquee For Reproduction Midway Header/Backlit SignFEATURESPrinted on premium Polyester Backlit film scratch and fade resistant Finish: Gloss Dimensions: 23" x 9" or 26" x 8" you may cut to customize your marquee Please leave us a message in order details with the size you want or default 23" x 9" will be shipped. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. The game Ridge Racer Revolution features Challenging Stage #2 (Dimension 1) during its loading sequence. Additionally, mines similar to those used in Bosconian are used as obliterable "obstacles" in these stages. The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game Bosconian. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. ![]() Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Most of these special enemies are worth varying amounts of bonus points when destroyed. Galaga '88 introduces a variety of new enemies and behaviors. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. With the exception of the third and eighth, each World culminates in a Challenging Stage. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. The game is divided into a series of 29 Stages distributed through eight Worlds. The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 ( ギャラガ'91, Gyaraga 'Nainti Wan ?), and in Europe under the name of Galaga 2. The game runs on Namco System 1 hardware. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. It is the third sequel for Galaxian (following Galaga, and Gaplus). Galaga '88 ( ギャラガ'88, Gyaraga 'Eiti Eito ?) is a fixed shooter arcade game, originally developed and manufactured by Namco in 1987.
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